Wednesday, July 30, 2008

Post Nuptional Sample

OFFS: The Rammenoff

The Rammenoff

(Click image to enlarge)
As the name implies, this off is to majority of rams . It is recommended that in the d-only a few tribes to have copies of these, because the construction is high and they direct their damage especially just on Wall on. This is especially useful when following Offs bash Then at the low wall Deffensiv units of the defender. When can a high number of Deff in the village of defense counsel also Two rams offs are used.


It is this formula : cleaned-Offs Rammenoff + Normal = village

For if the first wall is at a lower level, the defense of the village no longer easy. The use of such offs is only in combination with "normal offs useful !
If you use them skillfully, you can save yourself a lot of troops in the strains. Now an example with a well gedefften village:

The Rammenoff brings Wall af a low level


The "normal" do Offs (Click image to enlarge) the rest

Keywords: die-tribes, tribes, Rammenoff, Wallbrecheroff, ramming

That's it for today, in the next guide, it's about "Re- "ennoble

mfg. Chris


Post Nuptional Sample

OFFS: The Rammenoff

The Rammenoff

(Click image to enlarge)
As the name implies, this off is to majority of rams . It is recommended that in the d-only a few tribes to have copies of these, because the construction is high and they direct their damage especially just on Wall on. This is especially useful when following Offs bash Then at the low wall Deffensiv units of the defender. When can a high number of Deff in the village of defense counsel also Two rams offs are used.


It is this formula : cleaned-Offs Rammenoff + Normal = village

For if the first wall is at a lower level, the defense of the village no longer easy. The use of such offs is only in combination with "normal offs useful !
If you use them skillfully, you can save yourself a lot of troops in the strains. Now an example with a well gedefften village:

The Rammenoff brings Wall af a low level


The "normal" do Offs (Click image to enlarge) the rest

Keywords: die-tribes, tribes, Rammenoff, Wallbrecheroff, ramming

That's it for today, in the next guide, it's about "Re- "ennoble

mfg. Chris


Tuesday, July 29, 2008

Imagenes De Patricia Navida Pelada

strategy: faking

The faking


One of the most frequently used strategies in the strains is faking. Faking to be a large number of so-called false attacks (= fake) to several (lost the more the better) villages of the enemy sent . As he by the large number of attacks (and also by the amount of the attacked villages) is confused, he loses track of his Deff or may not be distributed more reasonable. But if you do not really know the enemy and faked that it is only of fakes, this effect is lost.

Note: A Fake imm consists only of a minimal number of soldiers (that is about 1% of your army)


Therefore it is advisable to fake realistic : Every village of the enemy is occupied with several fakes of you . In addition, you should by one of your own villages not send out too many fakes, since one would notice your opponent. You have to be careful that the distances are possible in the low Ankuntfszeit, ie: Watch your times up! You can also so-called AG-Fakes do: Here you hollowing, the long duration of driving, so you timest praktich 1Ramme + 4 times in a minimum period of accompaniment on an enemy village ( this Guide). If you

all its villages (or at least most of it) might have faked satisfaction, in its individual villages are hardly Deff. He can not attack your right distinct from the fakes and exactly is changing then the moment where many villages are the owner. However, there

there is a limit Fake : In an attack must be at least 1% of the population be representative: Talk about a village can be started only 100 attacks, but after my experience it is recommended that no more than 3 villages of the adversary, each with a to fake his own.

Keywords: die-tribes tribes strategy fakes faking

Other strategies I post mfg in the near future
. Chris

Imagenes De Patricia Navida Pelada

strategy: faking

The faking


One of the most frequently used strategies in the strains is faking. Faking to be a large number of so-called false attacks (= fake) to several (lost the more the better) villages of the enemy sent . As he by the large number of attacks (and also by the amount of the attacked villages) is confused, he loses track of his Deff or may not be distributed more reasonable. But if you do not really know the enemy and faked that it is only of fakes, this effect is lost.

Note: A Fake imm consists only of a minimal number of soldiers (that is about 1% of your army)


Therefore it is advisable to fake realistic : Every village of the enemy is occupied with several fakes of you . In addition, you should by one of your own villages not send out too many fakes, since one would notice your opponent. You have to be careful that the distances are possible in the low Ankuntfszeit, ie: Watch your times up! You can also so-called AG-Fakes do: Here you hollowing, the long duration of driving, so you timest praktich 1Ramme + 4 times in a minimum period of accompaniment on an enemy village ( this Guide). If you

all its villages (or at least most of it) might have faked satisfaction, in its individual villages are hardly Deff. He can not attack your right distinct from the fakes and exactly is changing then the moment where many villages are the owner. However, there

there is a limit Fake : In an attack must be at least 1% of the population be representative: Talk about a village can be started only 100 attacks, but after my experience it is recommended that no more than 3 villages of the adversary, each with a to fake his own.

Keywords: die-tribes tribes strategy fakes faking

Other strategies I post mfg in the near future
. Chris

Monday, July 28, 2008

5 Month Old With Horrible Cough

new page elements

following page elements I have added:

slide show: shows pictures of the strains (ingame)
-a survey

5 Month Old With Horrible Cough

new page elements

following page elements I have added:

slide show: shows pictures of the strains (ingame)
-a survey

Saturday, July 26, 2008

How Did Newton's Laws Affect Apollo Missions

The strains Tips and Tricks: AGs block

The strains Tips and Tricks: Timing out AGs

If you're inferior troops standard, no longer fast enough to raise enough Deff can see, there is a way nurnoch: AGs block.

The theory : Your Deff come just in front of the 2nd, 3rd or 4th AG, blocking this so that the agreement does not fall below zero and you keep the village

you do this you the bad timing of the enemy and Timing the advantage of even better than he can to benefit.
Well, let's look at times as an attack on:



It is striking that the last AG not clean timed is. Now you click on the penultimate AG and its arrival time determination . Also, you detect the arrival time of the last AG. The best thing you will notice not only the second but also the milliseconds (this is important).























Your Agblocker often consists of just a little Deff and sometimes can also off-units, as Lkav used to block be because the AGs usually have little escort (if they all come from the same village).

then star test you attack planner ( link) It can also be used to perfectly time Deff. Choose the arrival time (or the support of the time) so that it arrives just after the 3rd AG but one second before the last AG.














Now you have the support nurnoch at the right time send away and they will block the last AG of the opponent and you give it time Deff organize before this further attacks.



The enemy will be surprised and you 'll be pleased. There are also other tactics clever defense: If you only one AG n close, would you can test it (with escort) directly to his final AG Timing and you'd be the village of needles (more on that later times more)

Keywords : the-logs, block, interest groups, out Timing AGs,

Sincerely, Chris

How Did Newton's Laws Affect Apollo Missions

The strains Tips and Tricks: AGs block

The strains Tips and Tricks: Timing out AGs

If you're inferior troops standard, no longer fast enough to raise enough Deff can see, there is a way nurnoch: AGs block.

The theory : Your Deff come just in front of the 2nd, 3rd or 4th AG, blocking this so that the agreement does not fall below zero and you keep the village

you do this you the bad timing of the enemy and Timing the advantage of even better than he can to benefit.
Well, let's look at times as an attack on:



It is striking that the last AG not clean timed is. Now you click on the penultimate AG and its arrival time determination . Also, you detect the arrival time of the last AG. The best thing you will notice not only the second but also the milliseconds (this is important).























Your Agblocker often consists of just a little Deff and sometimes can also off-units, as Lkav used to block be because the AGs usually have little escort (if they all come from the same village).

then star test you attack planner ( link) It can also be used to perfectly time Deff. Choose the arrival time (or the support of the time) so that it arrives just after the 3rd AG but one second before the last AG.














Now you have the support nurnoch at the right time send away and they will block the last AG of the opponent and you give it time Deff organize before this further attacks.



The enemy will be surprised and you 'll be pleased. There are also other tactics clever defense: If you only one AG n close, would you can test it (with escort) directly to his final AG Timing and you'd be the village of needles (more on that later times more)

Keywords : the-logs, block, interest groups, out Timing AGs,

Sincerely, Chris

Friday, July 25, 2008

Cute Swimsuits Juniors

New design

After a long search, I am now (after one hour) met with the right design: Lots of space, three columns and it looks pretty good.

is now the design for a long time can not be changed, and the video I still need to optimize cash and then I can re-Tips & Tricks for the strains

Leave mfg. Chris

Cute Swimsuits Juniors

New design

After a long search, I am now (after one hour) met with the right design: Lots of space, three columns and it looks pretty good.

is now the design for a long time can not be changed, and the video I still need to optimize cash and then I can re-Tips & Tricks for the strains

Leave mfg. Chris